Post by ADMIN LACEY on Oct 17, 2014 19:14:46 GMT
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ABILTIIES[break]
ABILTIIES[break]
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BELOW ARE DESCRIPTIONS OF ABILITIES ON THIS SITE AND WHO CAN HAVE THEM. NO CHARACTER CAN HAVE MORE THAN 2.
BELOW ARE DESCRIPTIONS OF ABILITIES ON THIS SITE AND WHO CAN HAVE THEM. NO CHARACTER CAN HAVE MORE THAN 2.
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BORN WITH.[break]
These are abilities inherited by genetics.[break][break]
- Veela: a race of semi-humans who appear very beautiful; most have blues eyes.[break]
Half, quarter, and eighths allowed. Fulls are not allowed. [break][break]
- Giant. [break]
Half, quarter, and eigthths allowed. Fulls are not allowed. [break][break]
- Metamorphmagus: the ability to change form.[break][break]
- Parseltongue: the ability to talk to snakes. This is not tolerated on-site. [break][break]
- Vampire: a being with fangs and a thirst for blood. [break]
Full, half, and quarter allowed. Those with half or quarter blood can eat human food. [break][break]
- Werewolf: a human being who transforms into a wolf upon the completion of a full moon. [break]
Full, half, and quarter allowed. Those with half or quarter blood may or may not shift. Students who shift must take Wolfsbane.[break][break]
- Animal affinity: a fondness/natural bond with animals.[break]
- Animal communication: ability to talk to animals. Cannot talk with snakes with this ability. Must choose one animal or one type of animal to talk to i.e. felines, fish, etc.[break]
- Seers: ability to see the future. Must have a Seer in the family - does not have to be parent. [break][break]
OBTAINED.[break]
These are abilities that a character has learned.[break]
If your character has learned one of these in their history and it is mentioned in the application, you do not have to wait the time period accompanied with that ability.[break][break]
- Vampire - through bite. Must be role-played out. Please clarify with administrator before the thread.[break]
- Werewolf - through scratch/bite. Must be role-played out. Please clarify with administrator before the thread.[break]
- Non-verbal magic. 17+ only. Requires two ic-months to learn.[break]
- Occlumency. 17+ only. Requires two ic-months to learn.[break]
- Legillimency. 17+ only. Requires two ic-months to learn.[break]
- Wandless magic. 16+ only. Requires two ic-months to learn.[break]
- Animagus. 15+ only. Requires three ic-months to learn.[break][break]
RULES[break][break]
Remember that CURRENT abilities must be included in your application; you cannot disregard an ability in the application and then sign up for it after you're accepted because the ability claim will be denied. If after your application you decide you want your character to have an ability, you must fill out the below form and send it to the main admin. Thank you!
[break][break]
BORN WITH.[break]
These are abilities inherited by genetics.[break][break]
- Veela: a race of semi-humans who appear very beautiful; most have blues eyes.[break]
Half, quarter, and eighths allowed. Fulls are not allowed. [break][break]
- Giant. [break]
Half, quarter, and eigthths allowed. Fulls are not allowed. [break][break]
- Metamorphmagus: the ability to change form.[break][break]
- Parseltongue: the ability to talk to snakes. This is not tolerated on-site. [break][break]
- Vampire: a being with fangs and a thirst for blood. [break]
Full, half, and quarter allowed. Those with half or quarter blood can eat human food. [break][break]
- Werewolf: a human being who transforms into a wolf upon the completion of a full moon. [break]
Full, half, and quarter allowed. Those with half or quarter blood may or may not shift. Students who shift must take Wolfsbane.[break][break]
- Animal affinity: a fondness/natural bond with animals.[break]
- Animal communication: ability to talk to animals. Cannot talk with snakes with this ability. Must choose one animal or one type of animal to talk to i.e. felines, fish, etc.[break]
- Seers: ability to see the future. Must have a Seer in the family - does not have to be parent. [break][break]
OBTAINED.[break]
These are abilities that a character has learned.[break]
If your character has learned one of these in their history and it is mentioned in the application, you do not have to wait the time period accompanied with that ability.[break][break]
- Vampire - through bite. Must be role-played out. Please clarify with administrator before the thread.[break]
- Werewolf - through scratch/bite. Must be role-played out. Please clarify with administrator before the thread.[break]
- Non-verbal magic. 17+ only. Requires two ic-months to learn.[break]
- Occlumency. 17+ only. Requires two ic-months to learn.[break]
- Legillimency. 17+ only. Requires two ic-months to learn.[break]
- Wandless magic. 16+ only. Requires two ic-months to learn.[break]
- Animagus. 15+ only. Requires three ic-months to learn.[break][break]
RULES[break][break]
Remember that CURRENT abilities must be included in your application; you cannot disregard an ability in the application and then sign up for it after you're accepted because the ability claim will be denied. If after your application you decide you want your character to have an ability, you must fill out the below form and send it to the main admin. Thank you!
[break][break]
CHARACTER FIRST AND LAST NAME wishes to become an [b]ABILITY HERE.[/b] It is currently [b]IC MONTH[/b] and he/she will be proficient in the ability in [b]2 IC MONTHS FROM NOW.[/b]
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